
Youth Event Rules
Play9 Youth Baseball Tournaments will utilize the MLB rule book with exception to the modifications indicated in this document. These rules can be found here:
*ALL SCHEDULE REQUESTS ARE DUE TWO WEEKS PRIOR TO THE START OF THE EVENT
Play9 Youth Events are STAY-TO-PLAY events. If you are from out of town, a representative from our hotel team will reach out to you following your registration.
Play9 Youth Events are a 3 game guarantee with 2 pool play games and subsequent bracket play unless otherwise posted.
ALL EVENTS DO NOT PERMIT THE FOLLOWING – AT TURF VENUES:
- Sunflower seeds/Gum (on field and in stands)
- Cameras attached to the backstop (no hanging on the fence/netting)
- Metal spikes (unless permitted which will be communicated)
- Absolutely NO outside food and drink, including coolers.
- No Tobacco at all venues.
- Fan interaction with umpires
****Play9 Sports reserves the right to remove any player, coach, or fan from the venue if these rules are violated. If the individual(s) fails to comply with removal of the venue, a forfeit will be issued to the coordinating team. No refunds will be issued. This is a strict rule from the venues and all participants of the event must comply including Play9 staff.
****A Team Fine of $250.00 will be invoiced to the team in violation on behalf of the venue. Payment of said fine is required to complete the remaining tournament schedule.
**** Games at Plummer Park will include a $15 daily gate fee, or $30 weekend pass option.
REFUND POLICY: If a team were to withdraw prior to the schedule posted, Play9 Sports will issue a credit for the amount paid for any Play9 Sports future event. If a team were to withdraw after the schedule has been posted, the team will not receive a credit or refund.
- 0 games played: 100% refund to a future Play9 event
- 1 game played: 50% credit to a future Play9 event
- 2 games played: Considered a full event
** All credits are good for (1) year. If credits are not used within (1) year of issued date, credits become expired.
***If registration payment is not paid by 2 week prior to the event, your spot is NOT guaranteed and can be given to a waitlisted team who has paid.
*No team will be scheduled without payment received 2 weeks prior to the event.
*Play9 Sports provides 4 baseballs per game. Teams are to retrieve all foul balls. Once 4 balls have been exhausted, teams are to provide baseballs for the remaining of the game.
Play9 Sports LLC reserves the right to amend these rules at any time.
IMPORTANT RULES and EXCEPTIONS:
Of note, various age groups have age-specific rules. These age specific rules are directly in the chart below, with all other exceptions found throughout the remainder of this document.
Play9 Tournament (Not league) Rules
| MP | 9u AA | 9u OPEN / 10u | 11u | 12u | 13u | 14u | |
| Base Distance | 55 | 65 | 65 | 70 | 70 | 80 | 90 |
| Pitching Distance | MP | 46 | 46 | 50 | 50 | 54 | 60.6 |
| Innings Played (Max) | 7 | 7 | 7 | 7 | 7 | 7 | 7 |
| Time Limit | 1:20 | 1:30 | 1:30 | 1:45 | 1:45 | 1:45 | 1:45 |
| Max Runs / Inning | 5 | 7 | n/a | n/a | n/a | n/a | n/a |
| Balks? | MP | 1 Warning | 1 Warning | Yes | Yes | Yes | Yes |
| Infield Fly? | No | No | Yes | Yes | Yes | Yes | Yes |
| Drop 3rd Strike? | Out | Out | Yes | Yes | Yes | Yes | Yes |
| Stealing? | No | Yes** | Yes | Yes | Yes | Yes | Yes |
** In 9u AA, there are no leadoffs. Runners may steal once the ball is released from the pitcher. Home plate is NOT open. Home plate does open up on a throw from the catcher in an attempt on a stealing runner or on an overthrow to the pitcher.
***For the Sandlot Series and Spring Training events, all 9u-18u games will have an 1:30 time limit and a maximum of seven runs per inning.
Machine Pitch Specific Rules
The following rules are machine pitch rules adopted by Play9 Sports to ensure competitive play amongst all teams. The tournament director reserves the right to amend these rules at any time to ensure competitive and safe play. Any rules not stated in this document will follow USSSA rules for machine pitch.
– All Machine Pitch games will have a 1:20 time limit, finish the inning
– Batters will receive 7 pitches OR 3 swings, whichever comes first. The third swing shall be treated like a 2 strike count, any foul balls will be treated as such
– The ball is dead when in CONTROL by an infielder. The umpires discretion will be final, and the umpire will call time when control is deemed to be established.
– If the ball hits the machine, this will be treated like a walk. Meaning, the batter will get first base and other runners will only advance if forced to do so.
– A catcher is required. If no catcher, the game will be played but ruled as a forfeit in the favor of the other team.
– Coaches may adjust the height/angle of the machine to best suit their athletes. If this results in a bad pitch, this will still count towards the 7 allowed. Coaches CANNOT adjust the machine speed, only the umpire can do so. Unless this is dire need, any speed adjustments will come following a completed inning.
–The manager/coach will drop the ball into the machine for their own team when it is their turn at bat. The coach dropping the balls into the pitching machine cannot leave the immediate area of the pitching machine. (The coach may not run with the base runners coaching them and confusing the defense). Base runners are to be coached by the first and third base coaches only. Before dropping the ball into the machine, the manager/coach will hold the ball over their head and make eye contact with the bat.
– Bunting will be deemed an out.
– No walks or hit batsman
8u Specific Rules:
– 37mph, +-2 to ensure strikes
– 3 outfielders
– No defensive coaches allowed on the field
7u Specific Rules:
– 33mph, +-2 to ensure strikes
– 4 outfielders
– One defensive coach allowed in the field
**Play9 Sports reserves the right to, and should be expected to, combine the 7u and 8u machine pitch divisions. In the event these are combined, the 8u rules will be followed
Bat Restrictions:
All bats must be stamped USSSA 1.15 BPF or USA or BBCOR or WOOD
7u-9u Bat Restrictions: No Restrictions
10u-12u Bat Restrictions: -10 or heavier
13u Bat Restrictions: 13u OPEN requires -5 bats or heavier. 13u Rec/A/AA requires -8 or heavier
14u Bat Restrictions: -3 ONLY
*** Teams are responsible for ensuring legal bats are used in game play. Teams are liable should an illegal bat be used in a game.
Mercy Rule:
These rules apply in all rounds of the tournament including the Playoffs/Championship round:
15 after 2, 12 after 3, 10 after 4, 8 after 5
Time Limits:
-7u-8u Machine Pitch: 1:20 Time Limit
-9u-10u Kid Pitch: 1:30 Time Limit
-11u-14u: 1:45 Time Limit
No inning will start after the time limit has elapsed. The umpires will be the official timers for every game. A new inning starts when the last out of the previous inning is made. Each team’s pool play schedule will be predetermined. Home and away teams will be determined via coin flip during the umpire/coaches meeting prior to the game. Teams must adhere to this predetermined designation. All pool games tied after 7 innings or the expiration of the time limit (whichever occurs first) will be recorded as a tie. Tie games will not go into extra innings regardless of remaining time.
Championship Round/Playoffs:
In all championship round games leading up to the Championship game, if tied after 7 innings or the expiration of the time limit, the game will go to the tiebreaker procedures outlined below. In the Championship game, there is no tiebreaker. This rule is subject to change at the tournament directors discretion. The home team in bracket play will be determined by the highest seed.
Tiebreaker Procedures:
The last three hitters from the previous inning will load the bases, and the base runners will be placed as follows:
o Last hitter from previous inning (A) @ 1st Base
o Hitter (B) before (A) in the lineup @ 2nd Base
o Hitter (C) before (B) in the lineup @ 3rd Base
o Normal substitution rules apply to these runners.
o The hitting team will start the inning with one out.
o Play continues until one team is ahead at the end of an inning
CHAMPIONSHIP GAME WILL HAVE NO TIE-BREAKER AND WILL BE PLAYED OUT UNTIL ONE TEAM IS AHEAD AT THE END OF THE INNING
Forfeits:
Any team not on the field and prepared to start the game, at game time, will give cause for immediate forfeit. The tournament director will rule on all forfeits. No team should benefit from the result of a forfeit in an unfair manner. This rule could result in a dispute and the tournament director reserves the right to look at and rule in the fairest manner. The director’s decision will be final. In the event of forfeiture, the score is recorded as 7-0. If the teams decide to play a scrimmage following the forfeit decision, the forfeit result will stand regardless of the scrimmage outcome.
Play9 Age Chart and Grade-Level Exceptions:
- MP Division – Players who turn 9 prior to May 1 of the current season are not eligible unless they are in the 2nd grade.
- 9U Division – Players who turn 10 prior to May 1 of the current season are not eligible unless they are in the 3rd grade.
- 10U Division – Players who turn 11 prior to May 1 of the current season are not eligible unless they are in the 4th grade.
- 11U Division – Players who turn 12 prior to May 1 of the current season are not eligible unless they are in the 5th grade.
- 12U Division – Players who turn 13 prior to May 1 of the current season are not eligible unless they are in the 6th grade.
- 13U Division – Players who turn 14 prior to May 1 of the current season are not eligible unless they are in the 7th grade.
- 14U Division – Players who turn 15 prior to May 1 of the current season are not eligible unless they are in the 8th grade.
Pre-Game:
Pre-Game defense will be permitted up until the predetermined start time. BP will be allowed in the batting cages when available. Teams may have to share cages. Coaches from both teams must work together to ensure all players are allowed to hit.
Trips to the Mound:
The pitcher must be replaced on the (2nd) trip by a coach to the mound in any inning. There will also not be a pitch clock utilized.
Hitting Lineup:
Lineups can consist of 9, 10, or 11 hitters. The coach may also elect to bat his entire roster. The lineup must stay with the same number of batters for the entire game. The 10th and 11th hitter, if used, will be designated as an EH and XH on the lineup card. XH is a 2nd EH. The EH and XH are the same as any position on the field. All games must be started with at least eight (8) players. A game can be finished with no less than eight (8) players. The player leaving the original lineup cannot return and his spot in the hitting lineup will be recorded as an out. A courtesy runner for the pitcher/catcher may be used at anytime. In the event that a team has no subs, the last batter out can serve as this courtesy runner.
Substitutions:
Teams can substitute players at any time when the ball is dead. Once a player enters the game, they can be removed and re-entered, provided they are eligible.
Division Classifications:
** In the case a team wins TWO Play9 Sports events, said team will be required to move into the division above previously registered. Example: Team Yellow wins two events in the same year in the AA Division. After the event, if registered in future AA classification, they will be moved into the division higher.
Weather Issues:
Time constraints will determine the status of all rain out games. It is solely the team’s responsibility to ensure they are aware of any scheduling changes. All information will be posted on the Play9 schedule, Group Text and social media platforms as soon as it becomes official.
- Rescheduled games due to rain must be played as scheduled by Play9. Refusal to play the rescheduled game will result in a 7-0 forfeit.
Note: No special requests will be honored if rescheduling becomes necessary. If games are canceled, pool winners and championship qualification will be determined by the tie breaking procedures (listed below).
If a game is stopped, the game must resume within 1 hour of the stop in play. The game will resume but the original game clock will be the remaining balance game time. The Tournament Director will have discretion to amend plans to complete the game should the above steps not lead to a completed game. All efforts will be made to keep the remaining schedule intact and on time.
If a game is not resumed, it will become suspended or called official. If three (3) innings have been completed, or 2 1/2 innings and the home team is ahead; the game will be official if not resumed within 1 hour.
If a tournament is stopped before or during championship determination, the tournament champion will be decided by Play9 Sports based on the seeding and tiebreaker processes within the rules (listed below). *As a note, the results of any postponed game, now considered official, will revert back to the last completed inning.
Protests: Protests will be heard and ruled on by the tournament committee. The team protesting must make a cash payment of $100 at the time of the protest. If the protest is ruled in the protesting team’s favor the $100 will be refunded. The ruling made by the committee will be final. If during the game, protests must be filed and ruled on before the next pitch. If the protested call ends the game, the protest must be made before the umpires leave the field.
Scoring:
We recommend that all teams keep a scorebook. The official score of each game will be kept by the umpires. In case of an emergency where the umpire cannot keep the official score, the field scout will be the official scorer. If the scout is not available to keep score, the home team will be the official scorer. To eliminate scoring disputes, scorekeepers should check with the official scorer throughout and after the game.
Bracket Seeding/Tie-Breakers:
Seeding and Tie Breaker Rules.
- Pool Play Record (points)
- If ONLY TWO teams are tied and have played each other – Head to Head winner advances.
- If three teams are tied – If one team has defeated both other teams, that team advances. If not, go to tiebreaker #4
- If still tied – Runs Allowed – Total runs allowed in pool play.
- If still tied – Total runs scored in pool play. Highest total wins the tiebreaker.
- Run Differential – The total difference between a team’s score versus their opponents. The largest differential wins the tiebreaker.
- If still tied – Coin Flip
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